Next Page Visual Communication Final project

    Nadejda Karp

    052-7368480
    karp.nadejda@gmail.com
    nadia_karp.artstation.com

    White water

    Motivation I wanted to create an interactive experience that would give a sense of hope to the people who are passing through hardships like my game heroes. My goal was to compose a story that would create an empathy, awake the feelings that we all want to hide and break through it. To give a player the sense that everything is in his hands’ even the solution to a very hard problems in his life. About the project After a car accident Jezebel is coma but inwardly she is traveling in the see with her childhood memories. Each island is a puzzle from her story which she should solve and fix what was broken. She finds out that every situation depends of her point of view.

    Games Interactive
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    Additional Options:

    Good Boy
    Melo AR – AR Swimming Goggles
    Pause
    MorPho
    UV-ind
    בצלאל בוגרי.ות 2020 ↖ Bezalel Graduates 2020 ↖ بتسلئيل خريجي/ات 2020 ↖ בצלאל בוגרי.ות 2020 ↖ Bezalel Graduates 2020 ↖ بتسلئيل خريجي/ات 2020 ↖ בצלאל בוגרי.ות 2020 ↖ Bezalel Graduates 2020 ↖ بتسلئيل خريجي/ات 2020 ↖ בצלאל בוגרי.ות 2020 ↖ Bezalel Graduates 2020 ↖ بتسلئيل خريجي/ات 2020 ↖

    UX/UI: Re-Levant

    Development: Tranquilo