Motivation I wanted to create an interactive experience that would give a sense of hope to the people who are passing through hardships like my game heroes. My goal was to compose a story that would create an empathy, awake the feelings that we all want to hide and break through it. To give a player the sense that everything is in his hands’ even the solution to a very hard problems in his life. About the project After a car accident Jezebel is coma but inwardly she is traveling in the see with her childhood memories. Each island is a puzzle from her story which she should solve and fix what was broken. She finds out that every situation depends of her point of view.